OrbitWar.space
Change Log
18 May 2023
- Improved StarField display.
- Gamepad A button can now be used to enter the playfield.
9 May 2023
- Converted site to Installable PWA.
- Fixed weird bug that sometimes causes starfield to disappear and sprites to flash.
11 March 2023
- Added game controllers as an input device.
- Increased the max humans per playfield to 100.
- Now there's always at least 100 players on each playfield, regardless of how many human players there
are.
03 October 2022
- Replaced Earth map with stars.
- Increased Playfield size to 10x10 Sectors.
15 March 2021
- Added a ton of teambots and got rid of most of the regular bots.
- Now restricting number of bots according to how many humans are on the playfield.
03 June 2020
- Switched all Tony Manso references to Oddbeaker.
- Bots now start to die off when there's at least 3 humans on the playfield.
10 December 2018
- Rearranged the main dialog to be more user-friendly.
- Moved ad off of main dialog.
- Fixed a bug that caused ads to serve up while player is playing.
31 October 2018
- Now using more reliable method for storing player settings.
29 October 2018
- Fixed a bug where humans using TeamBot's Team Code can track bot locations.
- Fixed bug where cloacked ship was showing smoke trails.
- Tweaked the number of bots allowed according to how many humans are playing.
- Removed references to SpaceBlaster.
- Fixed a bug in leaderboard that was caused by removing the Sector column.
13 October 2018
- Put 10 of the Bots into a Team. They are ruthless, too! And no you can't join their team.
- Players and Team Bots now join playfield at location of highest scoring team member.
- Removed Sector from high scores.
- Added Bomb button for mobile display.
- Fixed some security issues.
18 September 2018
- Added smoke trails to ships and HomingPhoton!
- Disable sounds when browser loses focus.
- New weapon: MegaShield. It's awesome!
16 September 2018
- Increased the max number of bots to 40 when there's less than 3 players connected.
14 September 2018
- Video ads now only show up when you first play and after you have been lurking for a while but not
playing.
10 September 2018
- Fixed a bug where cloaking device ignored team code if team codes did not match case.
- Fixed the sounds that broke when I reduced the number of frames per second sent by the server.
07 January 2018
- Improved look of shield as it grows.
- Different ships are now at different speeds. Small ships turn faster but move slower than big ships.
- Dumbed down the bots a bit so they are not so ruthless.
- Improved visibility of player names and mobile controls.
- New, improved "Achievement" graphic for sharing on social media.
22 December 2017
- Video ad timer now starts after the first time player enters the playfield.
- Fixed typo in last achievement message.
17 December 2017
- Fixed bug where team codes were case sensitive.
- Fixed bug where HomingPhoton was chasing team players even though not hurting them.
10 December 2017
- Finally got Achievement sharing working!
- Fixed an alignment bug in video ads on mobile.
08 December 2017
- Changed all references to SpaceBlaster.
- New temporary achievement image until I can get an artist to make me one.
- Added shadows to high score text for better visibility over snowy areas.
- Updated google analytics code.
07 December 2017
- Initial release. Still needs graphics for splash screen and achievements.
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